3 ECTS credits
90 h study time

Offer 1 with catalog number 1023841ANR for all students in the 1st semester at a (A) Bachelor - preliminary level.

Semester
1st semester
Enrollment based on exam contract
Impossible
Grading method
Grading (scale from 0 to 20)
Can retake in second session
Yes
Taught in
English
Faculty
Faculty of Sciences and Bioengineering Sciences
Department
Computer Science
Educational team
Jorge Isaac Valadez Mora
Beat Signer (course titular)
Activities and contact hours
16 contact hours Lecture
16 contact hours Seminar, Exercises or Practicals
58 contact hours Independent or External Form of Study
Course Content

Students will be introduced to some general HCI principles and guidelines and the relevant aspects of human cognition and perception. They will learn the general principles of interaction design for digital as well as physical products, including different tools and methods for the requirements analysis, prototyping as well as evaluation. Thereby, a special focus will be on user-centred design where users are involved early in the design process and provide feedback during multiple iterations of the interaction design lifecycle model. Various uses cases will further be used to illustrate some of the theoretical knowledge.

The course covers the following topics: 

  • Human Cognition and Perception 
  • Colour Theory 
  • Interface Types 
  • Design Principles 
  • Interaction Design 
  • Requirements Analysis 
  • Prototyping 
  • Evaluation Methods 
  • Models and Theories 
  • Use Case
Course material
Digital course material (Required) : Relevant material (including the lecture slides) and information about deadlines, exercises, as well as exam details are available on the learning platform.
Digital course material (Recommended) : Relevant additional resources (research papers, books and book chapters, website, specifications, online tutorials etc.) are available on the learning platform.
Additional info

The lectures and exercise sessions are given in English. All relevant course material (slides) is available on the learning platform. For specific course topics, pointers to relevant additional resources (research papers, books and book chapters, website, specifications, online tutorials etc.) will be provided as well.

Learning Outcomes

General competencies

Knowledge and Understanding
After attending the course Human-Computer Interaction, the student has an understanding of general HCI principles and user interface design guidelines as well as the interaction design process and its use for the human-centred design of digital and physical products. The student is able to reflect on the qualities and shortcomings of different interaction styles, while placing the user at the core of the interface design process.

Application of Knowledge and Understanding
The student can apply the theoretical background, the human-computer interaction principles and the interaction design lifecycle model discussed in the course to create interfaces with good usability and user experience. Students are further able to explain their decisions based on the theory as well requirements analysis and evaluations.

Judgement Shaping
The student is able to assess the usability and effectiveness of user interfaces by using the tools and principles studied during the course. Based on these tools and principles, the student is further able to match different interface and interaction types for a given context.

Communication
The course attendees can express themselves in written and oral form about the subjects mentioned above.

Learning skills
The course should give students the ability to understand the possibilities and limitations of human-computer interaction and the resulting user interfaces. They should further be able to understand new interface and interaction types and have the skills to independently study and master these new interfaces.

Grading

The final grade is composed based on the following categories:
Written Exam determines 50% of the final mark.
Practical Exam determines 50% of the final mark.

Within the Written Exam category, the following assignments need to be completed:

  • Written exam with a relative weight of 1 which comprises 50% of the final mark.

Within the Practical Exam category, the following assignments need to be completed:

  • Practical exam with a relative weight of 1 which comprises 50% of the final mark.

Additional info regarding evaluation

The final grade is a weighted average. During the semester a group assignment has to be done (counts for 50% of the final grade). During the exam period a written closed book exam covering all the course topics will be conducted (counts for 50% of the final grade) as well as a demonstration and discussion of the assigned project to assess a student's individual contribution. In order to pass the course, the final grade has to be at least 10/20. Furthermore, each individual grade (assignment or written exam) has to be at least 8/20, otherwise the lower of these two grades becomes the final grade

In case of an overall failure, partial marks for the assignment, if the student obtains at least 10/20 for the assignment, are transferred to the second session. Partial marks for the written exam, if the student obtains at least 10/20 for the oral exam, are transferred to the second session. Students may not relinquish partial marks.

In the second exam period, assignments that were not satisfactory can be reworked and defended again. Also the written exam can be redone if the student failed in first session. The final mark is calculated in the same way as in the first exam period. 

Allowed unsatisfactory mark
The supplementary Teaching and Examination Regulations of your faculty stipulate whether an allowed unsatisfactory mark for this programme unit is permitted.

Academic context

This offer is part of the following study plans:
Bachelor of Computer Science: Default track (only offered in Dutch)
Bachelor of Artificial Intelligence: Default track (only offered in Dutch)